Development of the BINA Android Learning App for Basic Movements in Big Ball Games
DOI:
https://doi.org/10.64131/cores.v2i1.81Keywords:
Android Application BINA, Basic Movement Skills, BigBall GamesAbstract
Background: Physical Education learning in elementary schools remains predominantly reliant on conventional textbook-based instruction, limiting students’ conceptual understanding and mastery of fundamental movement skills in big ball games. This gap highlights the need for interactive, technology-integrated learning media that align with students’ developmental characteristics and promote active engagement. Purpose: This study aimed to develop an Android-based learning application, BINA (Belajar Interaktif Nalar Aktif), and to systematically evaluate its validity and practicality as a digital learning medium for basic movement skills. Methods: This study employed a Research and Development (R&D) approach using the Plomp model, consisting of preliminary research, prototyping, and assessment phases. The participants included three expert validators (material, media, and language experts), three Physical Education teachers, and 30 sixth-grade students. Data were collected through structured validation and practicality questionnaires and analyzed using descriptive quantitative techniques based on a four-point Likert scale. Results: The findings indicate that the BINA application achieved maximum validity (M = 4.00) across all dimensions. Material validation scores reached 4.00 for content quality, applicability, and visual presentation. Media validation also showed perfect scores (4.00) for content quality, interface design, and instructional layout. Language validation demonstrated consistent results (4.00) across all indicators, including clarity, communicativeness, interactivity, developmental appropriateness, and linguistic accuracy. In terms of practicality, teacher evaluations yielded optimal results (M = 4.00) across all aspects, including content suitability, media design, language, usability, and instructional effectiveness. Student evaluations further confirmed high practicality, with an overall mean score of M = 3.73, comprising content suitability (3.75), media display (3.68), language (3.70), usability (3.73), and perceived learning effectiveness (3.77). Conclusion: The BINA application is proven to be a valid and practical digital learning medium that effectively supports motor skill development in elementary Physical Education. By integrating multimedia and mobile learning.
Keywords: Android Application BINA, Basic Movement Skills, BigBall Games
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